Sometimes it's necessary to create an image to the appropriate size without making the image squished or distorted in some other unholy manner.
So how do you do it? My computer doesn't take images at the designated size, so what do I do?
Well, it's actually really simple.The most important thing before you even get into the editing stage, is to make sure that your resolution settings in-game are set to the highest they can be. This will produce the best quality image to begin with and usually it creates a really big one.
Once you've done this, you can get the image placed where you need on a canvas size that's required.*This tutorial is for Photoshop CS5. I do not use anything else, but the same logic should be applicableStep 1:
Open Photoshop and create a new document.
-You will be able to choose the size of the new canvas here-
-Make sure it's set to "Pixels" and type in 650 for width and 1000 for height-
-Leave everything else alone-
-Press OK-[You must be registered and logged in to see this image.][You must be registered and logged in to see this image.][You must be registered and logged in to see this image.]Step 2:
Open your screenshot or image you want to use.
-Select your image by either using CTRL+A or command+A (on MAC)-
-Copy your image by either using CTRL+C or command+C (on MAC)-
-Go back to your blank canvas & paste it - CTRL+V or command+V (on MAC)-[You must be registered and logged in to see this image.]Step 3:
Move your image to the center of the canvas
-Using Free Transform is best - CTRL+T or command+T (on MAC)-
*I'm not sure what other programs use, but basically whatever it is that lets you move and size your image*[You must be registered and logged in to see this image.]Step 4:
Resize your image so it's not squished or distorted.[You must be registered and logged in to see this image.]Step 5:
Edit to your heart's content.
It's a good idea to save editing for after you've got the image on the right size canvas. This is because you may spend a lot of time editing an area that will just be cut off when you move it to the new canvas.